![]() When I applied the wieghtpaint in blender, as an experiment, I ran into some problems there, the model's texture or mesh, doesn't seem to be joined properly along the arms and legs (there's void spaces in the inner seams of the legs and along the back where the arms and shoulder blades connect, it doesn't stretch like mesh normally should when you yank on it), and the eyes may need additional bones as well, not to mention the face is a separate piece from the body, and joining it to the body before rigging only results in a real deformed mess lol. The biggest hurdle to overcome, which someone really needs to create a tutorial on, is rigging the freaking vroid model to the valve biped skeleton. If you were successful in rigging the model you'd export it using using blender source tools, and then go about it the same way you would with any gmod player model tutorial, using the programs, Crowbar, Notepad ++, or alternatively, Subline, and the rest which would all be standard from that point. I've been trying myself, I know a few things about it, first you'd need to export your avatar from vroid into a vrm format, this can be done with vroid stuido from there you can import vrm files into blender, which is a free 3d modeling program, with a blender add on you install into it, from there you'd most likely import the valve biped skeleton using blender source tools (another add on you install into it), and rig the vroid model to the skeleton and apply weights using weightpaint. ![]()
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